Monthly Archives: January 2014
The character design of Derek started life as a short fellow. I hadn’t seen many game characters created with a fairly loose pastel style. Everyone seems very smooth these days. So I took a Photoshop brush, modified it slightly, and went to work. Here’s a young del boy.
Influences, influences. “It’s not where you take things from, it’s where you take them to.” I think Jean luc-godard said that. Not sure. Anyway it was mostly subconscious doodling that created Derek, but somewhere at the back of my brain Groucho Marx maybe became confused with a carrot, a missing member of the cast of Sesame Street plus a Dachshund.
…add a pinch of The Muppets…
…a healthy carrot…
…a meaty Dachshund…
…and if you stir it all together, you should end up with Derek. Handsome fellow. Could do with feeding though.
The character design of Derek was just one of many ‘odd dogs’ I sketched, not sure why, just followed my pencil as a I drew over 100 of them. As you can see they came in all shapes and sizes.
I think it became an exercise in pushing shapes in slightly recognisable ways, looking for unique ‘characters’.
And one of these characters happened to be Derek. He’s at the bottom right of the sketches below. Big nose, ‘tin tin’ hairline, floppy ears.
He eventually morphed into a more ‘adult’ dog character. More of a ‘runner’ type dog. But still with a large appetite, and belly to match.