Eyvind Earle was a big influence when it came to the background design. His undulating landscapes often filled with mists, shadows and stylised canopies.
Grant Wood was another influence on the look of the trees and shrubbery. A ‘cartoonesque’ parody of plants.
I’ll upload some screenshots as the game progresses…
This was an early line test of Derek the hungry dog, drawn in Photoshop.
Influences, influences. “It’s not where you take things from, it’s where you take them to.” I think Jean luc-godard said that. Not sure. Anyway it was mostly subconscious doodling that created Derek, but somewhere at the back of my brain Groucho Marx maybe became confused with a carrot, a missing member of the cast of Sesame Street plus a Dachshund.
…add a pinch of The Muppets…
…a healthy carrot…
…a meaty Dachshund…
…and if you stir it all together, you should end up with Derek. Handsome fellow. Could do with feeding though.
I think it became an exercise in pushing shapes in slightly recognisable ways, looking for unique ‘characters’.
And one of these characters happened to be Derek. He’s at the bottom right of the sketches below. Big nose, ‘tin tin’ hairline, floppy ears.
He eventually morphed into a more ‘adult’ dog character. More of a ‘runner’ type dog. But still with a large appetite, and belly to match.
Here’s our hero. As you can see he’s quite orange. Maybe too many carrots?